The higher video quality also means that the video takes a very long time to upload. While VEO’s system has slightly higher quality, the system has limited software features (as they only provide the raw game footage and allow users to tag moments on their own). The frame rate is great, and you can manually zoom in later when analyzing the video. VEO has slightly better video quality than Trace with 1080p in a panoramic shot. That being said, VEO plans to launch a "Live Tagging" feature that will allow coaches to mark events in real time as they occur on the field, which could increase the amount of time spent watching VEO videos. Since so much of the work surrounding editing the video falls onto the players and parents, what often happens is that players will only use VEO to find exceptional highlights after the game film has been delivered. VEO requires players and coaches to view raw game footage and tag their own moments (which often means that it does not get done). I could not locate official statistics, but after analyzing game video view counts on a number of teams, it appears that the average number of views for matches is somewhere in the dozens. VEO has much lower video utilization rates. Trace users can also appear on Trace’s National Leaderboards of most viewed videos for any given week, so there’s a bigger incentive for Trace users to view and share their videos. Players and coaches simply do not have the time or desire to re-watch a 60 to 80-minute match all over again. This is a radical shift from traditional game footage, which averages less than 10 views per game. This makes sense intuitively since Trace delivers personalized game footage to every player, parent, and coach via email immediately when the game is finished processing. If you are using game video for coaching or player development, Trace beats VEO in the sense that players actually watch Trace game film. Trace averages over 1,000 views per match. The biggest issue with VEO uploads is that you cannot delete the recordings of the games and make room for new games until after they've been uploaded to VEO's servers, which means that if lots of VEO users are uploading games (which typically happens during big event weekends), then you are out of luck in terms of recording new games. I think they need to add more gerbils to their server." After a busy showcase weekend, one team reported VEO upload times of about 14 hours, even though their ethernet cable was connected. According to Soccer Stripes, one soccer parent gave a generally good review of VEO but stated, " My only complaints are that you cant upgrade the sd card or whatever it uses to store the recordings on, and the processing time. The times to upload varied drastically among the VEO users posting online on the topic. The VEO system takes much longer to upload games off of the camera. The system can record 8 hours on a single charge and can store 8 games in a weekend without uploading. Trace also offers a great app that shows upload speed and estimates the time to completion. This is a huge bonus when recording tournaments or if your WiFi is not very fast as long as you plug Trace in and attempt the upload process, the recording is moved off of the cameras and onto the box, which means you can record more games the following day. The game is then uploaded from the Trace box to the Trace server for processing. After games, users plug the Trace cameras into the Trace box and the recordings are automatically transferred onto the case and off of the cameras. Trace has a much faster video turnaround time than VEO, allows you to upload with both ethernet and Wifi, and enables teams to download more games (8 games!) at tournaments and showcases.
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